Found 8792 Programming Textbook Products.
Introduction to Programming with C++ (2nd Edition)
This solid foundation in the basics of C++ programming will allow readers to create efficient, elegant code ready for any production environment. KEY TOPICS: Introduction to Computers, Programs, and C++; Elementary Programming; Selections; Loops; Function Basics; Advanced Function Features; Single-Dimensional Arrays; Multidimensional Arrays; Objects and Classes; Class Design; Pointers and Dynamic Memory Management; Templates and Vectors; File I/O; Operator Overloading; Inheritance and Polymorphism; Exception Handling; Recursion; Algorithm Efficiency; Sorting; Linked Lists, Stacks, and Queues. The following bonus chapters are on the book’s Web site: Binary Search Trees; STL Containers; STL Algorithms; Graphs and Applications; Weighted Graphs and Applications; AVL Trees and Splay Trees. MARKET: Ideal for beginning programmers.
Microsoft Visual Basic .NET Programming: From Problem Analysis to Program Design
Visual Basic .NET Programming: From Problem Analysis to Program Design provides an ideal opportunity to introduce object-oriented programming in the CS1 course. Utilizing a problem-solving approach, the authors present traditional topics such as Control Structures and Arrays within the context of the Visual Basic .NET platform. All chapters contain extensive end-of-chapter material, including complete Programming Examples, Exercises, and Programming Exercises.
The C# Programming Language (3rd Edition)
“Based on my own experience, I can safely say that every .NET developer who reads this will have at least one ‘aha’ moment and will be a better developer for it.” –From the Foreword by Don Box The popular C# programming language combines the high productivity of rapid application development languages with the raw power of C and C++. Now, C# 3.0 adds functional programming techniques and LINQ, Language INtegrated Query. The C# Programming Language, Third Edition, is the authoritative and annotated technical reference for C# 3.0. Written by Anders Hejlsberg, the language’s architect, and his colleagues, Mads Torgersen, Scott Wiltamuth, and Peter Golde, this volume has been completely updated and reorganized for C# 3.0. The book provides the complete specification of the language, along with descriptions, reference materials, code samples, and annotations from nine prominent C# gurus. The many annotations–a new feature in this edition–bring a depth and breadth of understanding rarely found in any programming book. As the main text of the book introduces the concepts of the C# language, cogent annotations explain why they are important, how they are used, how they relate to other languages, and even how they evolved. This book is the definitive, must-have reference for any developer who wants to understand C#.
The Art of Computer Programming, Volume 1, Fascicle 1: MMIX -- A RISC Computer for the New Millennium
Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines.
OS X and iOS Kernel Programming
OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing What you’ll learn OS X and iOS common core architecture How to write extremely efficient code by exploiting kernel details Coding kernel-level extensions How to write device drivers How to program the I/O Kit framework Key mobile device topics like power management drivers and video capture modules To understand OS X memory management and threads To parse kernel debug messages and package projects ready for deployment Who this book is for This book is suited for: Intermediate and advanced iPhone and OS X programmers ready for the next step Kernel-level programmers interested in how OS X and iOS function Open source programmers with a background in Linux or BSD, OS X and iOS Programmers interested in application performance System administrators running OS X clusters Table of Contents Operating System Fundamentals Mac OS X and iOS Xcode and the Kernel Development Environment The I/O Kit Framework Interacting with Drivers from Applications Memory Management Synchronisation and Threading USB Drivers PCI and Thunderbolt Power Management Serial Port Drivers Core Audio Network Drivers Storage Drivers and Filesystems User-Space Drivers Debugging and Profiling Advanced Kernel Programming Deployment
Microsoft Visual C# 2008 Comprehensive: An Introduction to Object-Oriented Programming
Microsoft Visual C# Comprehensive is an expanded version of Microsoft Visual C# 2008: An Introduction to Object-Oriented Programming with five NEW chapters, for a more complete C# course! The Comprehensive text builds on the established pedagogy of Microsoft Visual C# 2008: An Introduction to Object-Oriented Programming, adding topics to provide a thorough foundation in C# suitable for a two-semester or three-quarter course sequence. After presenting thorough coverage of object-oriented programming fundamentals in general, and C# programming fundamentals in particular, this book delves into topics such as multithreading, XAML, The Windows Presentation Foundation, and dynamic data structures.
Java(TM) Programming: From Problem Analysis to Program Design
Designed for a first Computer Science (CS1) Java course, JAVA PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN 5e will motivate readers while building a cornerstone for the Computer Science curriculum. With a focus on readers' learning, this text approaches programming using the latest version of Java, and includes updated programming exercises and programs. The engaging and clear-cut writing style will help readers learn key concepts through concise explanations and practice in this complex and powerful language.
Programming with Alice and Java
To ease readers into Java, Programming with Alice and Javaintertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. With Alice as a foundation, Chapter 6 introduces readers to Java. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep readers engaged. Alice: Objects; Methods and Data; Control Statements; Events; Lists and Arrays. Java: Objects and Classes; Events; Lists and Arrays; Inheritance; Exceptions and I/O; Recursion. For all readers interested in an introduction to programming using Alice and Java.
Introduction to Computing and Programming with Java: A Multimedia Approach
Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.
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