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Introduction to Functional Programming using Haskell (2nd Edition)

Introduction to Functional Programming using Haskell (2nd Edition)

After the success of the first edition of Introduction to Functional Programming, the authors have thoroughly updated and revised this bestselling title. This book is unusual amongst books on functional programming in that it is primarily directed towards the concepts of functional programming, rather than their realization in a specific programming language. The book clearly expounds the construction of functional programs as a process of mathematical calculation, but the mathematics is restricted to that relevant to the actual construction of programs.

67.98 [ Detail ]

Object-Oriented Programming in Java: A Graphical Approach, Preliminary Edition

Object-Oriented Programming in Java: A Graphical Approach, Preliminary Edition

This book has a strong focus on object-oriented design and gives readers a realistic experience of writing programs that are systems of cooperating objects. Programming fundamentals are learned through visually appealing graphics applications in all examples and exercises. Introduction of object-oriented concepts from the beginning including objects, classes, polymorphism, inheritance, and interfaces. It fully embraces Java 5.0 topics including the standard scanner class and makes extensive use of graphical user-interfaces and real graphics applications. This book is appropriate for beginning programmers who want to learn to program with Java as well as experienced programmers who want to add Java to their skill-set.

79.95 [ Detail ]

Programming Interactivity

Programming Interactivity

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV

31.49 [ Detail ]

An Introduction to Object-Oriented Programming With Java

An Introduction to Object-Oriented Programming With Java

An Introduction to Object-Oriented Programming with Java provides an accessible and technically thorough introduction to the basics of programming using java. The fourth edition continues to take a truly object-oriented approach. Objects are used early so that students think in objects right from the beginning. In the fourth edition, the coverage on defining classes has been made more accessible. The material has been broken down into smaller chunks and spread over two chapters, making it more student-friendly. Also, new to this edition is the incorporation of Java 5.0 features, including use of the Scanner Class and the Formatter Class. The hallmark feature of the book, Sample Development Programs, are continued in this edition. These provide students with an opportunity to incrementally, step by step, walk through program design, learning the fundamentals of software engineering. Object diagrams, using a subset of UML, also continue to be an important element of Wu's approach. The consistent, visual approach assists students in understanding concepts. Handles: • Consistent Problem solving approach at the end of each chapter, that follows: o Problem Statement o Overall Plan o Design o Code o Test • Diagrams---SHOW Problem Solving • Placement of Objects first—Aids students in Problem Solving • 5.0 update is included in this revision ***With the 5.0 Revision is the: incorporation of two new classes. 1. The Scanner Class 2. Formatter Class Pedagogy— Tools to Problem Solve Design Guidelines Helpful Reminders Take my Advice Boxes You Might Want to Know Boxes Quick Check Exercises

116.56 [ Detail ]

PL/I Structured Programming

PL/I Structured Programming

A complete course in the PL/I programming language, presented in a simple and logical manner with many features to help the reader grasp the material quickly: checkpoint questions interspersed throughout each chapter; a detailed index to help locate references to technical points and answers to questions; a glossary of terms, and more. Also includes a section on debugging techniques to aid in coding and testing programs, and a case study in each chapter.

100.94 [ Detail ]

Java Programming for the Absolute Beginner

Java Programming for the Absolute Beginner

Java is a language many aspiring programmers are eager to learn because of its versatility, extensibility, and ever-increasing popularity among employers. "Java Programming for the Absolute Beginner" teaches beginners the fundamental programming concepts they need to grasp in order to learn any computer language. Although applets will be discussed, unlike most beginning-level Java books, this one will focus on creating stand-alone applications. Readers will be able to take the skills they learn in this book and apply them to their own real-world situations.

63.99 [ Detail ]

Introduction to Programming Using Python

Introduction to Programming Using Python

Introduction to Programming Using Python  is intended for use in the introduction to programming course. Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.   Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.    Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.  

74.26 [ Detail ]

Programming in RPG IV

Programming in RPG IV

Recently revised and updated, this informative reference gives students and professionals a strong foundation in the essentials of business programming using RPG IV. Complete with numerous programming examples and support material, this account covers a variety of topics, including program development process, RPG IV specifications and operations, top down structured design, database definition and processing, interactive applications, and modular programming. Comprehensive and compatible with IBM i Release 5.4, 6.1, 7.1 and later releases, this manual will equip academics with the necessary tools to create highly effective and maintainable RPG IV programs using the latest techniques.

77.47 [ Detail ]

Concurrent Programming on Windows

Concurrent Programming on Windows

“When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical. . . . This places an emphasis on understanding not only the platform’s capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory throughout his book.” – From the Foreword by Craig Mundie, Chief Research and Strategy Officer, Microsoft Corporation   Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows.   Duffy aims to give application, system, and library developers the tools and techniques needed to write efficient, safe code for multicore processors. This is important not only for the kinds of problems where concurrency is inherent and easily exploitable—such as server applications, compute-intensive image manipulation, financial analysis, simulations, and AI algorithms—but also for problems that can be speeded up using parallelism but require more effort—such as math libraries, sort routines, report generation, XML manipulation, and stream processing algorithms.   Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. Next, there is a section that describes common patterns, best practices, algorithms, and data structures that emerge while writing concurrent software. The final section covers many of the common system-wide architectural and process concerns of concurrent programming.   This is the only book you’ll need in order to learn the best practices and common patterns for programming with concurrency on Windows and .NET.

43.27 [ Detail ]

Portable Shell Programming: An Extensive Collection of Bourne Shell Examples

Portable Shell Programming: An Extensive Collection of Bourne Shell Examples

Traditionally, books on shell programming present the shell as the user interface to UNIX. This complete guide shows how to use the shell to develop shell scripts, using the shell more like a programming language than a command interpreter. Covers shell syntax, portability on different UNIX systems, using shell scripts to catch or ignore signals, executing commands using the remote shell command, and using the shell's redirection syntaxes. For software development engineers, system administrators, and QA test engineers who work with UNIX computer systems.

43.73 [ Detail ]

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